Create sound effects using custom recordings and library material to generate original audio. Design, create, edit, convert, implement and manage large volumes of audio content
Responsibility for several audio sub disciplines (e.g. Environmental audio, physics audio etc.) Creative autonomy around these areas shall be given to candidate
Responsibility for audio output of studio, acting as an audio resource for all media that need sound work
Audio play-testing (on target platforms) and audio quality assurance. Identifying, prioritizing, reporting and resolving audio bugs/issues
Qualifications :
At least 2 years of games industry experience
Technical expertise using Wwise.
Creativity and inventive with the use source material
Good communication and problem solving skills
Meeting production deadlines and schedules.
Working effectively and using experience and knowledge to improve interactions between audio and other disciplines
Code implementation skills
Unlimited number of paid sick days
Unlimited paid time off for vacation
We either provide or compensate for health insurance expenses
Company wide revenue share program ( portion of the game's gross revenue is split among team members based on level of their contribution )